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ReCo.jl/src/shape.jl

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2021-12-03 13:16:35 +00:00
using StaticArrays: SVector
function project_to_unit_circle(x, l)
φ = (x + l) * π / l
return SVector(cos(φ), sin(φ))
end
function project_back_from_unit_circle(θ, l)
x = θ * l / π - l
return restrict_coordinate(x; l=l)
end
function center_of_mass(args)
x_proj_sum = SVector(0, 0)
y_proj_sum = SVector(0, 0)
for p in args.particles
x_proj_sum += project_to_unit_circle(p.c[1], args.l)
y_proj_sum += project_to_unit_circle(p.c[2], args.l)
end
# Prevent for example atan(1e-16, 1e-15) != 0 with rounding
digits = 5
# No need for 1/N with atan
# If proj is (0, 0) then COM is 0 or L or -L. Here, 0 is choosen with θ = π
if (round(x_proj_sum[1]; digits=digits) == 0) &&
(round(x_proj_sum[2]; digits=digits) == 0)
x_θ = π
else
x_θ = atan(x_proj_sum[2], x_proj_sum[1])
end
if (round(y_proj_sum[1]; digits=digits) == 0) &&
(round(y_proj_sum[2]; digits=digits) == 0)
y_θ = π
else
y_θ = atan(y_proj_sum[2], y_proj_sum[1])
end
return SVector(
project_back_from_unit_circle(x_θ, args.l),
project_back_from_unit_circle(y_θ, args.l),
)
end