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Fixed angle state
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3 changed files with 44 additions and 45 deletions
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@ -4,6 +4,11 @@ export angle2
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using StaticArrays: SVector
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using StaticArrays: SVector
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"""
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angle2(a::SVector{2,Float64}, b::SVector{2,Float64})
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Returns the angle φ from vector a to b while φ ∈ [-π, π].
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"""
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function angle2(a::SVector{2,Float64}, b::SVector{2,Float64})
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function angle2(a::SVector{2,Float64}, b::SVector{2,Float64})
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θ_a = atan(a[2], a[1])
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θ_a = atan(a[2], a[1])
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θ_b = atan(b[2], b[1])
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θ_b = atan(b[2], b[1])
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78
src/RL.jl
78
src/RL.jl
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@ -14,29 +14,13 @@ using ..ReCo: ReCo, Particle, angle2
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const INITIAL_REWARD = 0.0
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const INITIAL_REWARD = 0.0
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struct DistanceState{L<:Bound}
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interval::Interval{Float64,L,Closed}
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function DistanceState{L}(lower::Float64, upper::Float64) where {L<:Bound}
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return new(Interval{Float64,L,Closed}(lower, upper))
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end
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end
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struct DirectionState
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interval::Interval{Float64,Closed,Open}
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function DirectionState(lower::Float64, upper::Float64)
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return new(Interval{Float64,Closed,Open}(lower, upper))
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end
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end
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mutable struct EnvParams
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mutable struct EnvParams
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action_space::Vector{Tuple{Float64,Float64}}
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action_space::Vector{Tuple{Float64,Float64}}
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action_ind_space::Vector{Int64}
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action_ind_space::Vector{Int64}
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distance_state_space::Vector{DistanceState}
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distance_state_space::Vector{Interval}
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direction_state_space::Vector{DirectionState}
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angle_state_space::Vector{Interval}
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state_space::Vector{Union{Tuple{DistanceState,DirectionState},Tuple{Nothing,Nothing}}}
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state_space::Vector{Union{Tuple{Interval,Interval},Tuple{Nothing,Nothing}}}
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state_ind_space::Vector{Int64}
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state_ind_space::Vector{Int64}
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n_states::Int64
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n_states::Int64
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@ -50,7 +34,7 @@ mutable struct EnvParams
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max_v::Float64=80.0,
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max_v::Float64=80.0,
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max_ω::Float64=π / 2,
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max_ω::Float64=π / 2,
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n_distance_states::Int64=2,
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n_distance_states::Int64=2,
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n_direction_states::Int64=2,
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n_angle_states::Int64=2,
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)
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)
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@assert min_distance > 0.0
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@assert min_distance > 0.0
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@assert max_distance > min_distance
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@assert max_distance > min_distance
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@ -79,7 +63,7 @@ mutable struct EnvParams
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distance_range =
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distance_range =
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min_distance:((max_distance - min_distance) / n_distance_states):max_distance
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min_distance:((max_distance - min_distance) / n_distance_states):max_distance
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distance_state_space = Vector{DistanceState}(undef, n_distance_states)
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distance_state_space = Vector{Interval}(undef, n_distance_states)
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@simd for i in 1:n_distance_states
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@simd for i in 1:n_distance_states
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if i == 1
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if i == 1
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@ -88,33 +72,37 @@ mutable struct EnvParams
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bound = Open
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bound = Open
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end
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end
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distance_state_space[i] = DistanceState{bound}(
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distance_state_space[i] = Interval{Float64,bound,Closed}(
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distance_range[i], distance_range[i + 1]
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distance_range[i], distance_range[i + 1]
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)
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)
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end
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end
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direction_range = (-π):(2 * π / n_direction_states):π
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angle_range = (-π):(2 * π / n_angle_states):π
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direction_state_space = Vector{DirectionState}(undef, n_direction_states)
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angle_state_space = Vector{Interval}(undef, n_angle_states)
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@simd for i in 1:n_direction_states
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@simd for i in 1:n_angle_states
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direction_state_space[i] = DirectionState(
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if i == 1
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direction_range[i], direction_range[i + 1]
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bound = Closed
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else
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bound = Open
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end
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angle_state_space[i] = Interval{Float64,bound,Closed}(
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angle_range[i], angle_range[i + 1]
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)
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)
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end
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end
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n_states = n_distance_states * n_direction_states + 1
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n_states = n_distance_states * n_angle_states + 1
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state_space = Vector{
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state_space = Vector{Union{Tuple{Interval,Interval},Tuple{Nothing,Nothing}}}(
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Union{Tuple{DistanceState,DirectionState},Tuple{Nothing,Nothing}}
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}(
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undef, n_states
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undef, n_states
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)
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)
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ind = 1
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ind = 1
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for distance_state in distance_state_space
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for distance_state in distance_state_space
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for direction_state in direction_state_space
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for angle_state in angle_state_space
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state_space[ind] = (distance_state, direction_state)
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state_space[ind] = (distance_state, angle_state)
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ind += 1
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ind += 1
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end
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end
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end
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end
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@ -126,7 +114,7 @@ mutable struct EnvParams
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action_space,
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action_space,
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action_ind_space,
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action_ind_space,
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distance_state_space,
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distance_state_space,
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direction_state_space,
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angle_state_space,
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state_space,
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state_space,
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state_ind_space,
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state_ind_space,
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n_states,
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n_states,
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@ -286,7 +274,7 @@ function integration_hook!(
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return nothing
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return nothing
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end
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end
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function get_state_ind(state::Tuple{DistanceState,DirectionState}, env_params::EnvParams)
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function get_state_ind(state::Tuple{Interval,Interval}, env_params::EnvParams)
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return findfirst(x -> x == state, env_params.state_space)
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return findfirst(x -> x == state, env_params.state_space)
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end
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end
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@ -311,19 +299,19 @@ function post_integration_hook(
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# Update states
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# Update states
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n_states = rl_params.env_params.n_states
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n_states = rl_params.env_params.n_states
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env_direction_state = rl_params.env_params.direction_state_space[1]
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env_angle_state = rl_params.env_params.angle_state_space[1]
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for i in 1:n_particles
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for i in 1:n_particles
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env, agent, hook = get_env_agent_hook(rl_params, i)
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env, agent, hook = get_env_agent_hook(rl_params, i)
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env_distance_state::Union{DistanceState,Nothing} = nothing
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env_distance_state::Union{Interval,Nothing} = nothing
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min_sq_distance = rl_params.min_sq_distances[i]
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min_sq_distance = rl_params.min_sq_distances[i]
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min_distance = sqrt(min_sq_distance)
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min_distance = sqrt(min_sq_distance)
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if !isinf(min_sq_distance)
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if !isinf(min_sq_distance)
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for distance_state in rl_params.env_params.distance_state_space
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for distance_state in rl_params.env_params.distance_state_space
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if min_distance in distance_state.interval
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if min_distance in distance_state
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env_distance_state = distance_state
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env_distance_state = distance_state
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break
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break
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end
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end
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@ -345,17 +333,17 @@ function post_integration_hook(
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norm(e) == 1
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norm(e) == 1
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min_distance is not infinite, because otherwise
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min_distance is not infinite, because otherwise
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env_direction_state would be nothing and this else block will not be called
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env_angle_state would be nothing and this else block will not be called
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=#
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=#
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direction = angle2(SVector(co, si), r⃗₁₂)
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angle = angle2(SVector(co, si), r⃗₁₂)
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for direction_state in rl_params.env_params.direction_state_space
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for angle_state in rl_params.env_params.angle_state_space
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if direction in direction_state.interval
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if angle in angle_state
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env_direction_state = direction_state
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env_angle_state = angle_state
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end
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end
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end
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end
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state = (env_distance_state, env_direction_state)
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state = (env_distance_state, env_angle_state)
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env.state_ind = get_state_ind(state, env.params)
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env.state_ind = get_state_ind(state, env.params)
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end
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end
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@ -384,7 +372,7 @@ function run_rl(;
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# Setup
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# Setup
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Random.seed!(seed)
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Random.seed!(seed)
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sim_consts = ReCo.gen_sim_consts(n_particles, 0.0; skin_to_interaction_r_ratio=3.0)
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sim_consts = ReCo.gen_sim_consts(n_particles, 0.0; skin_to_interaction_r_ratio=1.6)
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n_particles = sim_consts.n_particles
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n_particles = sim_consts.n_particles
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env_params = EnvParams(sim_consts.particle_radius, sim_consts.skin_r)
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env_params = EnvParams(sim_consts.particle_radius, sim_consts.skin_r)
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@ -3,6 +3,12 @@ using ReCo
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using StaticArrays: SVector
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using StaticArrays: SVector
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@testset "Geometry.jl" begin
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@test ReCo.Geometry.angle2(SVector(1.0, 0.0), SVector(0.0, 1.0)) / π ≈ 0.5
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@test ReCo.Geometry.angle2(SVector(0.0, 1.0), SVector(1.0, 0.0)) / π ≈ -0.5
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@test ReCo.Geometry.angle2(SVector(1.0, 0.0), SVector(1.0, 0.0)) / π ≈ 0.0
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end
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@testset "Particle.jl" begin
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@testset "Particle.jl" begin
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half_box_len = 1.0
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half_box_len = 1.0
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