mirror of
https://gitlab.rlp.net/mobitar/ReCo.jl.git
synced 2024-12-30 17:43:34 +00:00
Fix typos
This commit is contained in:
parent
88f8ea2aba
commit
89cc431fd2
12 changed files with 86 additions and 85 deletions
5
.gitignore
vendored
5
.gitignore
vendored
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@ -5,4 +5,7 @@ exports
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*.ipynb*
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# Profiling
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*.mem
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*.mem
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# VSCodium
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.vscode
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@ -72,22 +72,22 @@ function radial_distribution(;
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bundle_paths = ReCo.sorted_bundle_paths(sim_dir; rev=true)
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snapshot_conunter = 0
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snapshot_counter = 0
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break_bundle_path_loop = false
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for bundle_path in bundle_paths
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bundle::ReCo.Bundle = JLD2.load_object(bundle_path)
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for snapshot_ind in (bundle.n_snapshots):-1:1
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snapshot_conunter += 1
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snapshot_counter += 1
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@simd for particle_ind in 1:n_particles
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cs[particle_ind, snapshot_conunter] = bundle.c[
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cs[particle_ind, snapshot_counter] = bundle.c[
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particle_ind, snapshot_ind
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]
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end
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if snapshot_conunter == n_last_snapshots
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if snapshot_counter == n_last_snapshots
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break_bundle_path_loop = true
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break
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end
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@ -98,8 +98,8 @@ function radial_distribution(;
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end
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end
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if snapshot_conunter != n_last_snapshots
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error("snapshot_conunter != n_last_snapshots")
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if snapshot_counter != n_last_snapshots
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error("snapshot_counter != n_last_snapshots")
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end
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g = zeros(Float64, n_radii)
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@ -82,7 +82,7 @@ function gen_COM_graphics()
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##
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Drawing(box_length, box_height, "$graphics_export_dir/circular_projectiong.pdf")
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Drawing(box_length, box_height, "$graphics_export_dir/circular_projection.pdf")
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origin()
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fontsize(5)
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@ -7,20 +7,20 @@ using ReCo: ReCo
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function gen_periodic_boundary_conditions_graphics()
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Random.seed!(23)
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drwaing_box_length = 300
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drawing_box_length = 300
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graphics_export_dir = "exports/graphics"
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mkpath(graphics_export_dir)
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Drawing(
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drwaing_box_length,
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drwaing_box_length,
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drawing_box_length,
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drawing_box_length,
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"$graphics_export_dir/periodic_boundary_conditions.pdf",
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)
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origin()
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particle_radius = 10
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box_len = drwaing_box_length / 3
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box_len = drawing_box_length / 3
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half_box_len = box_len / 2
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N_in_one_box = 5
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@ -79,13 +79,13 @@ function gen_periodic_boundary_conditions_graphics()
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setline(1.0)
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for line_factor in (-3, -1, 1, 3)
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line(
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Point(line_factor * drwaing_box_length / 6, drwaing_box_length / 2),
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Point(line_factor * drwaing_box_length / 6, -drwaing_box_length / 2),
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Point(line_factor * drawing_box_length / 6, drawing_box_length / 2),
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Point(line_factor * drawing_box_length / 6, -drawing_box_length / 2),
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:stroke,
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)
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line(
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Point(drwaing_box_length / 2, line_factor * drwaing_box_length / 6),
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Point(-drwaing_box_length / 2, line_factor * drwaing_box_length / 6),
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Point(drawing_box_length / 2, line_factor * drawing_box_length / 6),
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Point(-drawing_box_length / 2, line_factor * drawing_box_length / 6),
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:stroke,
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)
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end
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@ -39,8 +39,8 @@ end
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mutable struct LocalCOMEnvHelper <: EnvHelper
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shared::EnvHelperSharedProps
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vec_to_neighbour_sums::Vector{SVector{2,Float64}}
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n_neighbours::Vector{Int64}
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vec_to_neighbor_sums::Vector{SVector{2,Float64}}
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n_neighbors::Vector{Int64}
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distances_to_local_center_of_mass::Vector{Float64}
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max_distance_to_local_center_of_mass::Float64
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@ -69,8 +69,8 @@ end
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function pre_integration_hook!(env_helper::LocalCOMEnvHelper)
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@simd for id in 1:(env_helper.shared.n_particles)
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env_helper.vec_to_neighbour_sums[id] = SVector(0.0, 0.0)
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env_helper.n_neighbours[id] = 0
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env_helper.vec_to_neighbor_sums[id] = SVector(0.0, 0.0)
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env_helper.n_neighbors[id] = 0
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end
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return nothing
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@ -83,11 +83,11 @@ function state_update_helper_hook!(
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r⃗₁₂::SVector{2,Float64},
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distance²::Float64,
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)
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env_helper.vec_to_neighbour_sums[id1] += r⃗₁₂
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env_helper.vec_to_neighbour_sums[id2] -= r⃗₁₂
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env_helper.vec_to_neighbor_sums[id1] += r⃗₁₂
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env_helper.vec_to_neighbor_sums[id2] -= r⃗₁₂
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env_helper.n_neighbours[id1] += 1
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env_helper.n_neighbours[id2] += 1
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env_helper.n_neighbors[id1] += 1
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env_helper.n_neighbors[id2] += 1
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return nothing
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end
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@ -98,13 +98,13 @@ function state_update_hook!(env_helper::LocalCOMEnvHelper, particles::Vector{ReC
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env = env_helper.shared.env
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for particle_id in 1:n_particles
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n_neighbours = env_helper.n_neighbours[particle_id]
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n_neighbors = env_helper.n_neighbors[particle_id]
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if n_neighbours == 0
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if n_neighbors == 0
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state_id = env.shared.n_states
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else
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vec_to_local_center_of_mass =
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env_helper.vec_to_neighbour_sums[particle_id] / n_neighbours
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env_helper.vec_to_neighbor_sums[particle_id] / n_neighbors
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distance = ReCo.norm2d(vec_to_local_center_of_mass)
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env_helper.distances_to_local_center_of_mass[particle_id] = distance
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distance_state_ind = find_state_ind(distance, env.distance_state_space)
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@ -127,9 +127,9 @@ end
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function update_reward!(
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env::LocalCOMEnv, env_helper::LocalCOMEnvHelper, particle::ReCo.Particle
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)
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n_neighbours = env_helper.n_neighbours[particle.id]
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n_neighbors = env_helper.n_neighbors[particle.id]
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if n_neighbours == 0
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if n_neighbors == 0
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env.shared.reward = 0.0
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else
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reward = minimizing_reward(
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@ -39,8 +39,8 @@ end
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mutable struct LocalCOMWithAdditionalShapeRewardEnvHelper <: EnvHelper
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shared::EnvHelperSharedProps
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vec_to_neighbour_sums::Vector{SVector{2,Float64}}
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n_neighbours::Vector{Int64}
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vec_to_neighbor_sums::Vector{SVector{2,Float64}}
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n_neighbors::Vector{Int64}
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distances_to_local_center_of_mass::Vector{Float64}
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max_distance_to_local_center_of_mass::Float64
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@ -89,8 +89,8 @@ end
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function pre_integration_hook!(env_helper::LocalCOMWithAdditionalShapeRewardEnvHelper)
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@simd for id in 1:(env_helper.shared.n_particles)
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env_helper.vec_to_neighbour_sums[id] = SVector(0.0, 0.0)
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env_helper.n_neighbours[id] = 0
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env_helper.vec_to_neighbor_sums[id] = SVector(0.0, 0.0)
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env_helper.n_neighbors[id] = 0
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end
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return nothing
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@ -103,11 +103,11 @@ function state_update_helper_hook!(
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r⃗₁₂::SVector{2,Float64},
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distance²::Float64,
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)
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env_helper.vec_to_neighbour_sums[id1] += r⃗₁₂
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env_helper.vec_to_neighbour_sums[id2] -= r⃗₁₂
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env_helper.vec_to_neighbor_sums[id1] += r⃗₁₂
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env_helper.vec_to_neighbor_sums[id2] -= r⃗₁₂
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env_helper.n_neighbours[id1] += 1
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env_helper.n_neighbours[id2] += 1
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env_helper.n_neighbors[id1] += 1
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env_helper.n_neighbors[id2] += 1
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return nothing
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end
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@ -122,16 +122,16 @@ function state_update_hook!(
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distance_to_local_center_of_mass_sum = 0.0
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for particle_id in 1:n_particles
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n_neighbours = env_helper.n_neighbours[particle_id]
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n_neighbors = env_helper.n_neighbors[particle_id]
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if n_neighbours == 0
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if n_neighbors == 0
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state_id = env.shared.n_states
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distance_to_local_center_of_mass_sum +=
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env_helper.max_distance_to_local_center_of_mass
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else
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vec_to_local_center_of_mass =
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env_helper.vec_to_neighbour_sums[particle_id] / n_neighbours
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env_helper.vec_to_neighbor_sums[particle_id] / n_neighbors
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distance = ReCo.norm2d(vec_to_local_center_of_mass)
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env_helper.distances_to_local_center_of_mass[particle_id] = distance
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distance_to_local_center_of_mass_sum += distance
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@ -172,9 +172,9 @@ function update_reward!(
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env_helper::LocalCOMWithAdditionalShapeRewardEnvHelper,
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particle::ReCo.Particle,
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)
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n_neighbours = env_helper.n_neighbours[particle.id]
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n_neighbors = env_helper.n_neighbors[particle.id]
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if n_neighbours == 0
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if n_neighbors == 0
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env.shared.reward = 0.0
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else
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reward = minimizing_reward(
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@ -39,8 +39,8 @@ end
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mutable struct LocalCOMWithAdditionalShapeRewardEnv2Helper <: EnvHelper
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shared::EnvHelperSharedProps
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vec_to_neighbour_sums::Vector{SVector{2,Float64}}
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n_neighbours::Vector{Int64}
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vec_to_neighbor_sums::Vector{SVector{2,Float64}}
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n_neighbors::Vector{Int64}
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distances_to_local_center_of_mass::Vector{Float64}
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max_distance_to_local_center_of_mass::Float64
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@ -86,8 +86,8 @@ end
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function pre_integration_hook!(env_helper::LocalCOMWithAdditionalShapeRewardEnv2Helper)
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@simd for id in 1:(env_helper.shared.n_particles)
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env_helper.vec_to_neighbour_sums[id] = SVector(0.0, 0.0)
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env_helper.n_neighbours[id] = 0
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env_helper.vec_to_neighbor_sums[id] = SVector(0.0, 0.0)
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env_helper.n_neighbors[id] = 0
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end
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return nothing
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@ -100,11 +100,11 @@ function state_update_helper_hook!(
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r⃗₁₂::SVector{2,Float64},
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distance²::Float64,
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)
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env_helper.vec_to_neighbour_sums[id1] += r⃗₁₂
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env_helper.vec_to_neighbour_sums[id2] -= r⃗₁₂
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env_helper.vec_to_neighbor_sums[id1] += r⃗₁₂
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env_helper.vec_to_neighbor_sums[id2] -= r⃗₁₂
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env_helper.n_neighbours[id1] += 1
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env_helper.n_neighbours[id2] += 1
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env_helper.n_neighbors[id1] += 1
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env_helper.n_neighbors[id2] += 1
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return nothing
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end
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@ -120,16 +120,16 @@ function state_update_hook!(
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distance_to_local_center_of_mass_sum = 0.0
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for particle_id in 1:n_particles
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n_neighbours = env_helper.n_neighbours[particle_id]
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n_neighbors = env_helper.n_neighbors[particle_id]
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if n_neighbours == 0
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if n_neighbors == 0
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state_id = env.shared.n_states
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distance_to_local_center_of_mass_sum +=
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env_helper.max_distance_to_local_center_of_mass
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else
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vec_to_local_center_of_mass =
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env_helper.vec_to_neighbour_sums[particle_id] / n_neighbours
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env_helper.vec_to_neighbor_sums[particle_id] / n_neighbors
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distance = ReCo.norm2d(vec_to_local_center_of_mass)
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env_helper.distances_to_local_center_of_mass[particle_id] = distance
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distance_to_local_center_of_mass_sum += distance
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@ -161,9 +161,9 @@ function update_reward!(
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env_helper::LocalCOMWithAdditionalShapeRewardEnv2Helper,
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particle::ReCo.Particle,
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)
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n_neighbours = env_helper.n_neighbours[particle.id]
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n_neighbors = env_helper.n_neighbors[particle.id]
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if n_neighbours == 0
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if n_neighbors == 0
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env.shared.reward = 0.0
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else
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reward = minimizing_reward(
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@ -1,12 +1,12 @@
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using ..ReCo: ReCo
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struct NearestNeighbourEnv <: Env
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struct NearestNeighborEnv <: Env
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shared::EnvSharedProps
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distance_state_space::Vector{Interval}
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direction_angle_state_space::Vector{Interval}
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function NearestNeighbourEnv(;
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function NearestNeighborEnv(;
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n_distance_states::Int64=3, n_direction_angle_states::Int64=3, args
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)
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@assert n_distance_states > 1
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@ -36,11 +36,11 @@ struct NearestNeighbourEnv <: Env
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end
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end
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mutable struct NearestNeighbourEnvHelper <: EnvHelper
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mutable struct NearestNeighborEnvHelper <: EnvHelper
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shared::EnvHelperSharedProps
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vecs_to_neighbour::Vector{SVector{2,Float64}}
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sq_distances_to_neighbour::Vector{Float64}
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vecs_to_neighbor::Vector{SVector{2,Float64}}
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sq_distances_to_neighbor::Vector{Float64}
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current_κ::Float64
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goal_κ::Float64
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@ -48,7 +48,7 @@ mutable struct NearestNeighbourEnvHelper <: EnvHelper
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half_box_len::Float64
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function NearestNeighbourEnvHelper(shared::EnvHelperSharedProps, half_box_len::Float64)
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function NearestNeighborEnvHelper(shared::EnvHelperSharedProps, half_box_len::Float64)
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goal_κ = 0.4
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max_distance_to_goal_κ = max(1 - goal_κ, goal_κ)
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@ -64,49 +64,47 @@ mutable struct NearestNeighbourEnvHelper <: EnvHelper
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end
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end
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function gen_env_helper(
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::NearestNeighbourEnv, env_helper_shared::EnvHelperSharedProps; args
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)
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return NearestNeighbourEnvHelper(env_helper_shared, args.half_box_len)
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function gen_env_helper(::NearestNeighborEnv, env_helper_shared::EnvHelperSharedProps; args)
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return NearestNeighborEnvHelper(env_helper_shared, args.half_box_len)
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end
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function pre_integration_hook!(env_helper::NearestNeighbourEnvHelper)
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function pre_integration_hook!(env_helper::NearestNeighborEnvHelper)
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@simd for particle_id in 1:(env_helper.shared.n_particles)
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env_helper.sq_distances_to_neighbour[particle_id] = Inf64
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env_helper.sq_distances_to_neighbor[particle_id] = Inf64
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end
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return nothing
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end
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function state_update_helper_hook!(
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env_helper::NearestNeighbourEnvHelper,
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env_helper::NearestNeighborEnvHelper,
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id1::Int64,
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id2::Int64,
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r⃗₁₂::SVector{2,Float64},
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distance²::Float64,
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)
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if distance² < env_helper.sq_distances_to_neighbour[id1]
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env_helper.vecs_to_neighbour[id1] = r⃗₁₂
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env_helper.sq_distances_to_neighbour[id1] = distance²
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if distance² < env_helper.sq_distances_to_neighbor[id1]
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env_helper.vecs_to_neighbor[id1] = r⃗₁₂
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env_helper.sq_distances_to_neighbor[id1] = distance²
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end
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if distance² < env_helper.sq_distances_to_neighbour[id2]
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env_helper.vecs_to_neighbour[id2] = -r⃗₁₂
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env_helper.sq_distances_to_neighbour[id2] = distance²
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if distance² < env_helper.sq_distances_to_neighbor[id2]
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env_helper.vecs_to_neighbor[id2] = -r⃗₁₂
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env_helper.sq_distances_to_neighbor[id2] = distance²
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end
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return nothing
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end
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function state_update_hook!(
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env_helper::NearestNeighbourEnvHelper, particles::Vector{ReCo.Particle}
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env_helper::NearestNeighborEnvHelper, particles::Vector{ReCo.Particle}
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)
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n_particles = env_helper.shared.n_particles
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env = env_helper.shared.env
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for particle_id in 1:n_particles
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sq_distance = env_helper.sq_distances_to_neighbour[particle_id]
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sq_distance = env_helper.sq_distances_to_neighbor[particle_id]
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if sq_distance == Inf64
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||||
state_id = env.shared.n_states
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||||
|
@ -116,7 +114,7 @@ function state_update_hook!(
|
|||
|
||||
si, co = sincos(particles[particle_id].φ)
|
||||
direction_angle = ReCo.angle2(
|
||||
SVector(co, si), env_helper.vecs_to_neighbour[particle_id]
|
||||
SVector(co, si), env_helper.vecs_to_neighbor[particle_id]
|
||||
)
|
||||
direction_state_ind = find_state_ind(
|
||||
direction_angle, env.direction_angle_state_space
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||||
|
@ -136,7 +134,7 @@ function state_update_hook!(
|
|||
end
|
||||
|
||||
function update_reward!(
|
||||
env::NearestNeighbourEnv, env_helper::NearestNeighbourEnvHelper, particle::ReCo.Particle
|
||||
env::NearestNeighborEnv, env_helper::NearestNeighborEnvHelper, particle::ReCo.Particle
|
||||
)
|
||||
reward = minimizing_reward(
|
||||
abs(env_helper.current_κ - env_helper.goal_κ), env_helper.max_distance_to_goal_κ
|
|
@ -4,7 +4,7 @@ export run_rl,
|
|||
LocalCOMWithAdditionalShapeRewardEnv,
|
||||
LocalCOMWithAdditionalShapeRewardEnv2,
|
||||
OriginEnv,
|
||||
NearestNeighbourEnv,
|
||||
NearestNeighborEnv,
|
||||
LocalCOMEnv,
|
||||
OriginCompassEnv,
|
||||
COMCompassEnv
|
||||
|
@ -77,7 +77,7 @@ function gen_agent(
|
|||
end
|
||||
|
||||
"""
|
||||
run_rl(EnvType; <keyword arguments>)
|
||||
run_rl(EnvType::Type{<:Env}; <keyword arguments>)
|
||||
|
||||
Run a reinforcement learning process and return the tuple (`env_helper`, `rl_dir`). `env_helper` is the environment helper and `rl_dir` is the path of the process directory relative to the directory `ReCo.jl`.
|
||||
|
||||
|
@ -178,7 +178,7 @@ function run_rl(
|
|||
# Reset
|
||||
reset!(env)
|
||||
|
||||
# Pre espisode
|
||||
# Pre episode
|
||||
hook(PRE_EPISODE_STAGE, agent, env)
|
||||
agent(PRE_EPISODE_STAGE, env)
|
||||
|
||||
|
@ -234,7 +234,7 @@ end
|
|||
include("Envs/LocalCOMWithAdditionalShapeRewardEnv.jl")
|
||||
include("Envs/LocalCOMWithAdditionalShapeRewardEnv2.jl")
|
||||
include("Envs/OriginEnv.jl")
|
||||
include("Envs/NearestNeighbourEnv.jl")
|
||||
include("Envs/NearestNeighborEnv.jl")
|
||||
include("Envs/LocalCOMEnv.jl")
|
||||
include("Envs/OriginCompassEnv.jl")
|
||||
include("Envs/COMCompassEnv.jl")
|
||||
|
|
|
@ -9,7 +9,7 @@ export init_sim,
|
|||
LocalCOMWithAdditionalShapeRewardEnv,
|
||||
LocalCOMWithAdditionalShapeRewardEnv2,
|
||||
OriginEnv,
|
||||
NearestNeighbourEnv,
|
||||
NearestNeighborEnv,
|
||||
LocalCOMEnv,
|
||||
OriginCompassEnv,
|
||||
COMCompassEnv
|
||||
|
|
|
@ -28,7 +28,7 @@ function center_of_mass_from_proj_sums(
|
|||
digits = 5
|
||||
|
||||
# No need for 1/n_particles with atan
|
||||
# If proj is (0, 0) then COM is 0 or L or -L. Here, 0 is choosen with θ = π
|
||||
# If proj is (0, 0) then COM is 0 or L or -L. Here, 0 is chosen with θ = π
|
||||
if round(x_proj_sum[1]; digits=digits) == round(x_proj_sum[2]; digits=digits) == 0
|
||||
x_θ = π
|
||||
else
|
||||
|
|
|
@ -25,7 +25,7 @@ Some of the last snapshots might be lost if the simulations is stopped (see the
|
|||
- `duration::Float64`: Duration of the simulation.
|
||||
- `snapshot_at::Float64=$DEFAULT_SNAPSHOT_AT`: Snapshot time interval.
|
||||
- `seed::Int64=$DEFAULT_SEED`: Random number generator seed.
|
||||
- `n_bundle_snapshots::Int64=$DEFAULT_N_BUNDLE_SNAPSHOTS`: Number of snapshots in a bundle. This number is relevant for long simulations that can be stopped while running. A simulation can be continued from the last bundle of snapshots. If the number of snapshots in a bundle is too high and the simulation is stopped, many of the last snapshots can be lost. A low number results in high IO since snapshots are then bundled and stored more often. For example, setting this number to 1 results in saving every snapshot immidiately without bundeling it with other snapshots which would be more efficient. Setting the number to 1000 could mean loosing 999 snapshots in the worst case if the simulation is stopped before having 1000 snapshots to bundle and save.
|
||||
- `n_bundle_snapshots::Int64=$DEFAULT_N_BUNDLE_SNAPSHOTS`: Number of snapshots in a bundle. This number is relevant for long simulations that can be stopped while running. A simulation can be continued from the last bundle of snapshots. If the number of snapshots in a bundle is too high and the simulation is stopped, many of the last snapshots can be lost. A low number results in high IO since snapshots are then bundled and stored more often. For example, setting this number to 1 results in saving every snapshot immediately without bundeling it with other snapshots which would be more efficient. Setting the number to 1000 could mean loosing 999 snapshots in the worst case if the simulation is stopped before having 1000 snapshots to bundle and save.
|
||||
- `env_helper::Union{RL.EnvHelper,Nothing}=nothing`: Environment helper. It should be left as the default `nothing` unless this method is used internally for reinforcement learning.
|
||||
- `show_progress::Bool=$DEFAULT_SHOW_PROGRESS`: Show simulation progress bar.
|
||||
"""
|
||||
|
|
Loading…
Reference in a new issue