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Improved animation

This commit is contained in:
MoBit 2021-11-11 00:24:07 +01:00
parent d209bba675
commit b6f7a58b06
6 changed files with 76 additions and 68 deletions

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@ -1,5 +1,6 @@
[deps] [deps]
BenchmarkTools = "6e4b80f9-dd63-53aa-95a3-0cdb28fa8baf" BenchmarkTools = "6e4b80f9-dd63-53aa-95a3-0cdb28fa8baf"
ColorSchemes = "35d6a980-a343-548e-a6ea-1d62b119f2f4"
Distributions = "31c24e10-a181-5473-b8eb-7969acd0382f" Distributions = "31c24e10-a181-5473-b8eb-7969acd0382f"
GLMakie = "e9467ef8-e4e7-5192-8a1a-b1aee30e663a" GLMakie = "e9467ef8-e4e7-5192-8a1a-b1aee30e663a"
JLD2 = "033835bb-8acc-5ee8-8aae-3f567f8a3819" JLD2 = "033835bb-8acc-5ee8-8aae-3f567f8a3819"

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@ -4,8 +4,7 @@ Pkg.activate(".")
using Random, Distributions using Random, Distributions
using JLD2 using JLD2
using ProgressMeter using ProgressMeter
using GLMakie using GLMakie, ColorSchemes, LaTeXStrings
using LaTeXStrings
using StaticArrays using StaticArrays
import Dates: now, CompoundPeriod, canonicalize import Dates: now, CompoundPeriod, canonicalize

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@ -1,6 +1,8 @@
function animate(sol::Solution, args, name_part::String; framerate::Int64=10) function animate(sol::Solution, args, name_part::String; framerate::Int64=10)
println("Generating animation...") println("Generating animation...")
set_theme!(theme_black())
fig = Figure() fig = Figure()
ax = Axis( ax = Axis(
fig[1, 1]; fig[1, 1];
@ -10,57 +12,56 @@ function animate(sol::Solution, args, name_part::String; framerate::Int64=10)
ylabel=L"y", ylabel=L"y",
) )
Colorbar(fig[1, 2]; limits=(0, 2), colormap=ColorSchemes.rainbow, label=L"\frac{\varphi}{\pi}")
animation_path = "exports/$name_part.mkv" animation_path = "exports/$name_part.mkv"
record(fig, animation_path; framerate=framerate) do io record(fig, animation_path; framerate=framerate) do io
old_cx = zeros(args.N)
old_cy = zeros(args.N)
new_cx = zeros(args.N)
new_cy = zeros(args.N)
segments_x = zeros(2 * args.N) segments_x = zeros(2 * args.N)
segments_y = zeros(2 * args.N) segments_y = zeros(2 * args.N)
done_first_iter = false circles = Vector{Circle}(undef, args.N)
interaction_circles = Vector{Circle}(undef, args.N)
skin_circles = Vector{Circle}(undef, args.N)
colors = Vector{RGBAf}(undef, args.N)
interaction_colors = Vector{RGBAf}(undef, args.N)
skin_colors = Vector{RGBAf}(undef, args.N)
@showprogress 0.5 for frame in 1:args.n_frames @showprogress 0.5 for frame in 1:args.n_frames
new_cx .= get_c_x.(sol.position[frame]) if frame > 1
new_cy .= get_c_y.(sol.position[frame])
if done_first_iter
empty!(ax) empty!(ax)
for i in 1:(args.N) @simd for i in 1:(args.N)
segments_x[2 * i - 1] = old_cx[i] segments_x[2 * i - 1] = sol.center[i, frame - 1][1]
segments_x[2 * i] = new_cx[i] segments_x[2 * i] = sol.center[i, frame][1]
segments_y[2 * i - 1] = old_cy[i] segments_y[2 * i - 1] = sol.center[i, frame - 1][2]
segments_y[2 * i] = new_cy[i] segments_y[2 * i] = sol.center[i, frame][2]
end end
linesegments!(ax, segments_x, segments_y; color=1:(args.N)) linesegments!(ax, segments_x, segments_y; color=1:(args.N))
else else
done_first_iter = true
println("Started recording!") println("Started recording!")
end end
old_cx .= new_cx @simd for i in 1:args.N
old_cy .= new_cy circles[i] = Circle(Point2(sol.center[i, frame]), args.particle_diameter / 2)
interaction_circles[i] = Circle(Point2(sol.center[i, frame]), args.interaction_r)
skin_circles[i] = Circle(Point2(sol.center[i, frame]), args.skin_r)
poly!( color = get(ColorSchemes.rainbow, rem2pi(sol.φ[i, frame] / (2 * π), RoundDown))
ax,
[Circle(Point2(x, y), args.particle_diameter / 2) for (x, y) in zip(new_cx, new_cy)];
color=1:(args.N),
)
# DEBUG BEGIN colors[i] = RGBAf(color)
for (x, y) in zip(new_cx, new_cy) interaction_colors[i] = RGBAf(color, 0.2)
arc!(ax, Point2(x, y), args.interaction_r, 0.0, 2 * π) skin_colors[i] = RGBAf(color, 0.05)
end end
# DEBUG END
ax.title = "t = $(round(sol.t[frame], digits=2))" poly!(ax, circles; color=colors)
poly!(ax, interaction_circles; color=interaction_colors)
poly!(ax, skin_circles; color=skin_colors)
ax.title = "t = $(round(sol.t[frame], digits=3))"
recordframe!(io) recordframe!(io)
end end

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@ -1,6 +1,6 @@
struct Solution struct Solution
t::Vector{Float64} t::Vector{Float64}
position::Matrix{Vector{Float64}} center::Matrix{Vector{Float64}}
φ::Matrix{Float64} φ::Matrix{Float64}
function Solution(N::Int64, n_frames::Int64) function Solution(N::Int64, n_frames::Int64)
@ -8,6 +8,26 @@ struct Solution
end end
end end
function save_frame!(sol, frame, t, particles)
frame += 1
sol.t[frame] = t
@simd for p in particles
p_id = p.id
pre_pos = sol.center[p_id, frame]
@simd for i in 1:2
pre_pos[i] = p.c[i]
end
sol.φ[p_id, frame] = p.φ
end
return frame
end
function save_data_jld(sol, args, name_part) function save_data_jld(sol, args, name_part)
println("Saving data...") println("Saving data...")

View file

@ -28,6 +28,9 @@ function run(;
skin_r = 1.1 * (2 * v * n_steps_before_verlet_list_update * δt + 2 * interaction_r) skin_r = 1.1 * (2 * v * n_steps_before_verlet_list_update * δt + 2 * interaction_r)
integration_steps = floor(Int64, T / δt) + 1
n_steps_before_save = round(Int64, save_at / δt)
args = ( args = (
v = v, v = v,
c₁ = 4 * ϵ * 6 * σ^6 * δt * μ, c₁ = 4 * ϵ * 6 * σ^6 * δt * μ,
@ -42,12 +45,13 @@ function run(;
l = l, l = l,
particle_diameter = particle_diameter, particle_diameter = particle_diameter,
particles = generate_particles(grid_n, grid_box_width, l), particles = generate_particles(grid_n, grid_box_width, l),
skin_r = skin_r,
skin_r² = skin_r^2, skin_r² = skin_r^2,
verlet_list = [PreVector(Int64, N - 1) for i in 1:N], verlet_list = [PreVector(Int64, N - 1) for i in 1:N],
n_frames = floor(Int64, T / save_at) + 1, n_frames = floor(Int64, integration_steps / n_steps_before_save) + 1,
) )
sol, end_time = simulate(args, save_at, δt, T, n_steps_before_verlet_list_update) sol, end_time = simulate(args, δt, T, n_steps_before_verlet_list_update, n_steps_before_save)
name_part = "$(end_time)_T=$(T)_N=$(N)_v=$(v)_dt=$(δt)" name_part = "$(end_time)_T=$(T)_N=$(N)_v=$(v)_dt=$(δt)"
@ -56,7 +60,7 @@ function run(;
end end
if framerate > 0 if framerate > 0
generate_animation(sol, args, name_part; framerate=framerate) animate(sol, args, name_part; framerate=framerate)
end end
return (sol = sol, args = args, name_part = name_part) return (sol = sol, args = args, name_part = name_part)

View file

@ -55,46 +55,29 @@ function euler!(args)
return nothing return nothing
end end
function simulate(args, save_at::Float64, δt::Float64, T::Float64, n_steps_before_verlet_list_update::Int64) function simulate(args,
δt::Float64,
T::Float64,
n_steps_before_verlet_list_update::Int64,
n_steps_before_save::Int64,
)
sol = Solution(args.N, args.n_frames) sol = Solution(args.N, args.n_frames)
save_timer = save_at
frame = 0 frame = 0
frame = save_frame!(sol, frame, 0.0, args.particles)
start_time = now() start_time = now()
println("Started simulation at $start_time.") println("Started simulation at $start_time.")
update_verlet_list_at = n_steps_before_verlet_list_update * δt @showprogress 0.2 for (integration_step, t) in enumerate(0:δt:T)
update_verlet_list_timer = update_verlet_list_at if integration_step % n_steps_before_save == 0
frame = save_frame!(sol, frame, t, args.particles)
@showprogress 0.2 for t in 0:δt:T
if save_timer >= save_at
frame += 1
sol.t[frame] = t
@simd for p in args.particles
p_id = p.id
pre_pos = sol.position[p_id, frame]
@simd for i in 1:2
pre_pos[i] = p.c[i]
end end
sol.φ[p_id, frame] = p.φ if integration_step % n_steps_before_verlet_list_update == 0
end
save_timer = 0.0
else
save_timer += δt
end
if update_verlet_list_timer >= update_verlet_list_at
update_verlet_list!(args) update_verlet_list!(args)
update_verlet_list_timer = 0.0
else
update_verlet_list_timer += δt
end end
euler!(args) euler!(args)