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https://gitlab.rlp.net/mobitar/ReCo.jl.git
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Higher resolution and fixed segments colors
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commit
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1 changed files with 14 additions and 14 deletions
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@ -3,7 +3,7 @@ function animate(sol::Solution, args, name_part::String; framerate::Int64=10)
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set_theme!(theme_black())
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set_theme!(theme_black())
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fig = Figure()
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fig = Figure(resolution=(1080, 1080))
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ax = Axis(
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ax = Axis(
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fig[1, 1];
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fig[1, 1];
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limits=(-args.l, args.l, -args.l, args.l),
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limits=(-args.l, args.l, -args.l, args.l),
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@ -29,6 +29,18 @@ function animate(sol::Solution, args, name_part::String; framerate::Int64=10)
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skin_colors = Vector{RGBAf}(undef, args.N)
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skin_colors = Vector{RGBAf}(undef, args.N)
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@showprogress 0.5 for frame in 1:args.n_frames
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@showprogress 0.5 for frame in 1:args.n_frames
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@simd for i in 1:args.N
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circles[i] = Circle(Point2(sol.center[i, frame]), args.particle_diameter / 2)
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interaction_circles[i] = Circle(Point2(sol.center[i, frame]), args.interaction_r)
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skin_circles[i] = Circle(Point2(sol.center[i, frame]), args.skin_r)
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color = get(ColorSchemes.rainbow, rem2pi(sol.φ[i, frame] / (2 * π), RoundDown))
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colors[i] = RGBAf(color)
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interaction_colors[i] = RGBAf(color, 0.15)
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skin_colors[i] = RGBAf(color, 0.05)
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end
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if frame > 1
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if frame > 1
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empty!(ax)
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empty!(ax)
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@ -40,23 +52,11 @@ function animate(sol::Solution, args, name_part::String; framerate::Int64=10)
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segments_y[2 * i] = sol.center[i, frame][2]
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segments_y[2 * i] = sol.center[i, frame][2]
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end
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end
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linesegments!(ax, segments_x, segments_y; color=1:(args.N))
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linesegments!(ax, segments_x, segments_y; color=colors)
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else
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else
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println("Started recording!")
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println("Started recording!")
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end
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end
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@simd for i in 1:args.N
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circles[i] = Circle(Point2(sol.center[i, frame]), args.particle_diameter / 2)
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interaction_circles[i] = Circle(Point2(sol.center[i, frame]), args.interaction_r)
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skin_circles[i] = Circle(Point2(sol.center[i, frame]), args.skin_r)
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color = get(ColorSchemes.rainbow, rem2pi(sol.φ[i, frame] / (2 * π), RoundDown))
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colors[i] = RGBAf(color)
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interaction_colors[i] = RGBAf(color, 0.2)
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skin_colors[i] = RGBAf(color, 0.05)
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end
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poly!(ax, circles; color=colors)
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poly!(ax, circles; color=colors)
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poly!(ax, interaction_circles; color=interaction_colors)
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poly!(ax, interaction_circles; color=interaction_colors)
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poly!(ax, skin_circles; color=skin_colors)
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poly!(ax, skin_circles; color=skin_colors)
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