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Added verlet_and_cell_lists.jl
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commit
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4 changed files with 110 additions and 18 deletions
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@ -8,12 +8,12 @@ function gen_rdf_graphics()
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Random.seed!(1)
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box_length = 100
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box_height = 100
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box_length = 100
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graphics_export_dir = "exports/graphics"
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mkpath(graphics_export_dir)
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Drawing(box_length, box_height, "$graphics_export_dir/rdf_shells.pdf")
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Drawing(box_length, box_length, "$graphics_export_dir/rdf_shells.pdf")
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origin()
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particle_radius = 6
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@ -23,7 +23,6 @@ function gen_rdf_graphics()
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circle(Point(0, 0), particle_radius, :fill)
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N = 50
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twice_max_particle_coordinate = box_length
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selected_shell_ind = 3
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selected_lower_radius = (selected_shell_ind - 1) * Δr
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@ -34,8 +33,8 @@ function gen_rdf_graphics()
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for p1_ind in 1:N
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while true
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x = (rand() - 0.5) * twice_max_particle_coordinate
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y = (rand() - 0.5) * twice_max_particle_coordinate
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x = (rand() - 0.5) * box_length
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y = (rand() - 0.5) * box_length
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p1_c = SVector(x, y)
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@ -43,7 +42,7 @@ function gen_rdf_graphics()
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no_collision = true
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if distance > 2 * particle_radius
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if distance >= 2 * particle_radius
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for p2_ind in 1:(p1_ind - 1)
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if ReCo.norm2d(p1_c - particle_cs[p2_ind]) < 2 * particle_radius
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no_collision = false
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94
graphics/verlet_and_cell_lists.jl
Normal file
94
graphics/verlet_and_cell_lists.jl
Normal file
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@ -0,0 +1,94 @@
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using Luxor
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using Random: Random
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using StaticArrays: SVector
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using ReCo: ReCo
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function gen_verlet_and_cell_lists_graphics()
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Random.seed!(2)
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box_length = 100
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graphics_export_dir = "exports/graphics"
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mkpath(graphics_export_dir)
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Drawing(box_length, box_length, "$graphics_export_dir/verlet_and_cell_lists.pdf")
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origin()
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R_particle = 4.2
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σ = 2 * R_particle
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R_interaction = 2^(1 / 6) * σ
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R_skin = 2 * R_interaction
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setcolor("blue")
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reference_particle_x = 0.25 * R_skin
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reference_particle_y = -0.1 * R_skin
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circle(Point(reference_particle_x, reference_particle_y), R_particle, :fill)
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reference_particle_c = SVector(reference_particle_x, reference_particle_y)
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N = 92
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particle_cs = Vector{SVector{2,Float64}}(undef, N)
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x = y = distance = 0.0
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for p1_ind in 1:N
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while true
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x = (rand() - 0.5) * box_length
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y = (rand() - 0.5) * box_length
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p1_c = SVector(x, y)
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distance = ReCo.norm2d(p1_c - reference_particle_c)
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no_collision = true
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if distance >= 2 * R_particle
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for p2_ind in 1:(p1_ind - 1)
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if ReCo.norm2d(p1_c - particle_cs[p2_ind]) < 2 * R_particle
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no_collision = false
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break
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end
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end
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if no_collision
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particle_cs[p1_ind] = p1_c
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break
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end
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end
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end
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if 2 * R_particle <= distance < R_interaction
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setcolor("red")
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elseif R_interaction <= distance < R_skin
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setcolor("green")
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else
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setcolor("orange")
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end
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circle(x, y, R_particle, :fill)
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end
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setcolor("black")
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setline(0.28)
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for R in (R_interaction, R_skin)
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circle(Point(reference_particle_x, reference_particle_y), R, :stroke)
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end
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half_n_lines = floor(Int64, box_length / (2 * R_skin) + 0.5)
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for i in 1:half_n_lines
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coordinate = (i - 0.5) * R_skin
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line(Point(coordinate, -box_length), Point(coordinate, box_length), :stroke)
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line(Point(-coordinate, -box_length), Point(-coordinate, box_length), :stroke)
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line(Point(-box_length, coordinate), Point(box_length, coordinate), :stroke)
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line(Point(-box_length, -coordinate), Point(box_length, -coordinate), :stroke)
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end
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setcolor((0.2, 0.0, 1.0, 0.3))
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rect(-1.5 * R_skin, -1.5 * R_skin, 3 * R_skin, 3 * R_skin, :fill)
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finish()
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return nothing
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end
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