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export NearestNeighbourEnv
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2 changed files with 11 additions and 4 deletions
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@ -1,6 +1,6 @@
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module RL
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module RL
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export run_rl, LocalCOMWithAdditionalShapeRewardEnv, OriginEnv
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export run_rl, LocalCOMWithAdditionalShapeRewardEnv, OriginEnv, NearestNeighbourEnv
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using Base: OneTo
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using Base: OneTo
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@ -29,8 +29,8 @@ include("Reward.jl")
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function gen_agent(
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function gen_agent(
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n_states::Int64, n_actions::Int64, ϵ_stable::Float64, reward_discount::Float64
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n_states::Int64, n_actions::Int64, ϵ_stable::Float64, reward_discount::Float64
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)
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)
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# TODO: Optimize warmup and decay
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# TODO: Optimize warming up and decay
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warmup_steps = 500_000
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warmup_steps = 400_000
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decay_steps = 5_000_000
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decay_steps = 5_000_000
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policy = QBasedPolicy(;
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policy = QBasedPolicy(;
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@ -188,5 +188,6 @@ end
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include("Envs/LocalCOMWithAdditionalShapeRewardEnv.jl")
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include("Envs/LocalCOMWithAdditionalShapeRewardEnv.jl")
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include("Envs/OriginEnv.jl")
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include("Envs/OriginEnv.jl")
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include("Envs/NearestNeighbourEnv.jl")
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end # module
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end # module
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module ReCo
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module ReCo
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export init_sim,
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export init_sim,
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run_sim, run_rl, animate, plot_snapshot, LocalCOMWithAdditionalShapeRewardEnv, OriginEnv
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run_sim,
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run_rl,
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animate,
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plot_snapshot,
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LocalCOMWithAdditionalShapeRewardEnv,
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OriginEnv,
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NearestNeighbourEnv
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using StaticArrays: SVector
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using StaticArrays: SVector
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using JLD2: JLD2
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using JLD2: JLD2
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