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Use abstract types
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1 changed files with 4 additions and 4 deletions
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@ -172,8 +172,8 @@ The output is `sim_dir/animation.mkv`.
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Return `nothing`.
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# Arguments
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- `sim_dir::String`: Simulation directory.
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- `framerate::Int64=$DEFAULT_FRAMERATE`: Framerate
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- `sim_dir::AbstractString`: Simulation directory.
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- `framerate::Integer=$DEFAULT_FRAMERATE`: Framerate
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- `show_center_of_mass::Bool=$DEFAULT_SHOW_CENTER_OF_MASS`: Show the center of mass as transparent white circle.
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- `show_interaction_circle::Bool=$DEFAULT_SHOW_INTERACTION_CIRCLE`: Show the interaction radius with a circle around every particle.
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- `show_skin_circle::Bool=$DEFAULT_SHOW_SKIN_CIRCLE`: Show the skin radius with a circle around every particle.
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@ -181,8 +181,8 @@ Return `nothing`.
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- `show_progress::Bool=$DEFAULT_SHOW_PROGRESS`: Show animation progress bar.
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"""
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function animate(
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sim_dir::String;
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framerate::Int64=DEFAULT_FRAMERATE,
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sim_dir::AbstractString;
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framerate::Integer=DEFAULT_FRAMERATE,
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show_center_of_mass::Bool=DEFAULT_SHOW_CENTER_OF_MASS,
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show_interaction_circle::Bool=DEFAULT_SHOW_INTERACTION_CIRCLE,
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show_skin_circle::Bool=DEFAULT_SHOW_SKIN_CIRCLE,
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