using StaticArrays: SVector mutable struct Particle id::Int64 c::SVector{2,Float64} # Center tmp_c::SVector{2,Float64} # Temporary center φ::Float64 # Angle function Particle(id::Int64, c::SVector{2,Float64}, φ::Float64) return new(id, c, c, φ) end end function restrict_coordinate(value::Float64, l::Float64) if value < -l value += 2 * l elseif value >= l value -= 2 * l end return value end function restrict_coordinates!(v::SVector{2,Float64}, l::Float64) return SVector(restrict_coordinate(v[1], l), restrict_coordinate(v[2], l)) end function restrict_coordinates!(p::Particle, l::Float64) p.tmp_c = restrict_coordinates!(p.tmp_c, l) return nothing end function minimum_image_coordinate(value::Float64, l::Float64) if value <= -l value += 2 * l elseif value > l value -= 2 * l end return value end function minimum_image(v::SVector{2,Float64}, l::Float64) return SVector(minimum_image_coordinate(v[1], l), minimum_image_coordinate(v[2], l)) end function are_overlapping( c1::SVector{2,Float64}, c2::SVector{2,Float64}, overlapping_r²::Float64, l::Float64 ) r⃗₁₂ = c2 - c1 # 1 -> 2 r⃗₁₂ = minimum_image(r⃗₁₂, l) distance² = r⃗₁₂[1]^2 + r⃗₁₂[2]^2 overlapping = distance² < overlapping_r² return (; overlapping, r⃗₁₂, distance²) end