function run(; N::Int64, T::Float64, v::Float64=20.0, δt::Float64=2e-5, save_at::Float64=0.1, framerate::Int64=0, save_data::Bool=true, n_steps_before_verlet_list_update::Int64=100, debug::Bool=false, ) Random.seed!(42) μ = 1.0 D₀ = 1.0 particle_diameter = 1.0 Dᵣ = 3 * D₀ / (particle_diameter^2) σ = 1.0 ϵ = 100.0 interaction_r = 2^(1 / 6) * σ grid_n = round(Int64, ceil(sqrt(N))) N = grid_n^2 l = float(sqrt(N)) grid_box_width = 2 * l / grid_n skin_r = 1.1 * (2 * v * n_steps_before_verlet_list_update * δt + 2 * interaction_r) integration_steps = floor(Int64, T / δt) + 1 n_steps_before_save = round(Int64, save_at / δt) args = ( v=v, c₁=4 * ϵ * 6 * σ^6 * δt * μ, c₂=2 * σ^6, c₃=sqrt(2 * D₀ * δt), c₄=sqrt(2 * Dᵣ * δt), vδt=v * δt, μ=μ, interaction_r=interaction_r, interaction_r²=interaction_r^2, N=N, l=l, particle_diameter=particle_diameter, particles=generate_particles(grid_n, grid_box_width, l), skin_r=skin_r, skin_r²=skin_r^2, verlet_list=[PreVector(Int64, N - 1) for i in 1:(N - 1)], n_frames=floor(Int64, integration_steps / n_steps_before_save) + 1, debug=debug, ) sol, end_time = simulate( args, δt, T, n_steps_before_verlet_list_update, n_steps_before_save ) filename = "$(end_time)_T=$(T)_N=$(N)_v=$(v)" save_variables_to_JSON = false if save_data save_data_jld(filename, sol, args, n_steps_before_verlet_list_update) save_variables_to_JSON = true end if framerate > 0 animate(sol, args, filename; framerate=framerate) save_variables_to_JSON = true end if save_variables_to_JSON save_JSON(filename, args, n_steps_before_save) end return (; sol, args, filename) end