using Luxor using Random: Random using StaticArrays: SVector using ReCo: ReCo function gen_verlet_and_cell_lists_graphics() Random.seed!(23) box_length = 100 graphics_export_dir = "exports/graphics" mkpath(graphics_export_dir) Drawing(box_length, box_length, "$graphics_export_dir/verlet_and_cell_lists.pdf") origin() R_particle = 4.2 σ = 2 * R_particle * 2^(-1 / 6) R_interaction = 2^(1 / 6) * σ R_skin = 2 * R_interaction setcolor("blue") reference_particle_x = 0.25 * R_skin reference_particle_y = -0.1 * R_skin circle(Point(reference_particle_x, reference_particle_y), R_particle, :fill) reference_particle_c = SVector(reference_particle_x, reference_particle_y) N = 91 particle_cs = Vector{SVector{2,Float64}}(undef, N) distance_limit = 0.99 * 2 * particle_radius x = y = distance = 0.0 for p1_ind in 1:N while true x = (rand() - 0.5) * box_length y = (rand() - 0.5) * box_length p1_c = SVector(x, y) distance = ReCo.norm2d(p1_c - reference_particle_c) no_collision = true if distance >= distance_limit for p2_ind in 1:(p1_ind - 1) if ReCo.norm2d(p1_c - particle_cs[p2_ind]) < distance_limit no_collision = false break end end if no_collision particle_cs[p1_ind] = p1_c break end end end if distance < R_interaction setcolor("red") elseif R_interaction <= distance < R_skin setcolor("green") else setcolor("orange") end circle(x, y, R_particle, :fill) end setcolor("black") setline(0.28) for R in (R_interaction, R_skin) circle(Point(reference_particle_x, reference_particle_y), R, :stroke) end half_n_lines = floor(Int64, box_length / (2 * R_skin) + 0.5) for i in 1:half_n_lines coordinate = (i - 0.5) * R_skin line(Point(coordinate, -box_length), Point(coordinate, box_length), :stroke) line(Point(-coordinate, -box_length), Point(-coordinate, box_length), :stroke) line(Point(-box_length, coordinate), Point(box_length, coordinate), :stroke) line(Point(-box_length, -coordinate), Point(box_length, -coordinate), :stroke) end setcolor((0.2, 0.0, 1.0, 0.3)) rect(-1.5 * R_skin, -1.5 * R_skin, 3 * R_skin, 3 * R_skin, :fill) finish() return nothing end # TODO: Deduplicate with radial_distribution.jl