export LocalCOMEnv struct LocalCOMEnv <: Env params::EnvParams distance_state_space::Vector{Interval} direction_angle_state_space::Vector{Interval} max_distance::Float64 function LocalCOMEnv( sim_consts; n_distance_states::Int64=3, n_direction_angle_states::Int64=3 ) @assert n_direction_angle_states > 1 direction_angle_state_space = gen_angle_state_space(n_direction_angle_states) min_distance = 0.0 max_distance = sim_consts.skin_r distance_state_space = gen_distance_state_space( min_distance, max_distance, n_distance_states ) n_states = n_distance_states * n_direction_angle_states + 1 state_space = Vector{SVector{2,Interval}}(undef, n_states - 1) ind = 1 for distance_state in distance_state_space for direction_angle_state in direction_angle_state_space state_space[ind] = SVector(distance_state, direction_angle_state) ind += 1 end end # Last state is when no particle is in the skin radius params = EnvParams(n_states, state_space) return new(params, distance_state_space, direction_angle_state_space, max_distance) end end struct LocalCOMEnvHelper <: EnvHelper params::EnvHelperParams vec_to_neighbour_sums::Vector{SVector{2,Float64}} n_neighbours::Vector{Int64} function LocalCOMEnvHelper(params::EnvHelperParams) return new( params, fill(SVector(0.0, 0.0), params.n_particles), fill(0, params.n_particles) ) end end function gen_env_helper(::LocalCOMEnv, env_helper_params::EnvHelperParams) return LocalCOMEnvHelper(env_helper_params) end function pre_integration_hook(env_helper::LocalCOMEnvHelper) @simd for id in 1:(env_helper.params.n_particles) env_helper.vec_to_neighbour_sums[id] = SVector(0.0, 0.0) env_helper.n_neighbours[id] = 0 end return nothing end function state_update_helper_hook( env_helper::LocalCOMEnvHelper, id1::Int64, id2::Int64, r⃗₁₂::SVector{2,Float64} ) env_helper.vec_to_neighbour_sums[id1] += r⃗₁₂ env_helper.vec_to_neighbour_sums[id2] -= r⃗₁₂ env_helper.n_neighbours[id1] += 1 env_helper.n_neighbours[id2] += 1 return nothing end function state_update_hook(env_helper::LocalCOMEnvHelper, particles::Vector{Particle}) n_particles = env_helper.params.n_particles @turbo for id in 1:(n_particles) env_helper.params.old_states_ind[id] = env_helper.params.states_ind[id] end env = env_helper.params.env for id in 1:n_particles n_neighbours = env_helper.n_neighbours[id] if n_neighbours == 0 state_ind = env.params.n_states else vec_to_local_center_of_mass = env_helper.vec_to_neighbour_sums[id] / n_neighbours distance = sqrt( vec_to_local_center_of_mass[1]^2 + vec_to_local_center_of_mass[2]^2 ) distance_state = find_state_interval(distance, env.distance_state_space) si, co = sincos(particles[id].φ) direction_angle = angle2(SVector(co, si), vec_to_local_center_of_mass) direction_angle_state = find_state_interval( direction_angle, env.direction_angle_state_space ) state = SVector{2,Interval}(distance_state, direction_angle_state) state_ind = find_state_ind(state, env.params.state_space) end env_helper.params.states_ind[id] = state_ind end return nothing end function update_reward!(env::LocalCOMEnv, env_helper::LocalCOMEnvHelper, particle::Particle) id = particle.id normalization = (env.max_distance * env_helper.params.n_particles) n_neighbours = env_helper.n_neighbours[id] if n_neighbours == 0 env.params.reward = -(env.max_distance^2) / normalization else vec_to_local_center_of_mass = env_helper.vec_to_neighbour_sums[id] / n_neighbours # TODO: Reuse vec_to_local_center_of_mass from state_update_hook env.params.reward = -(vec_to_local_center_of_mass[1]^2 + vec_to_local_center_of_mass[2]^2) / normalization end return nothing end