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55 lines
1.3 KiB
Julia
55 lines
1.3 KiB
Julia
mutable struct Particle
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id::Int64
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c::SVector{2,Float64} # Center
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tmp_c::SVector{2,Float64} # Temporary center
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φ::Float64 # Angle
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function Particle(id::Int64, c::SVector{2,Float64}, φ::Float64)
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return new(id, c, c, φ)
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end
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end
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function gen_tmp_particle()
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return Particle(0, SVector(0.0, 0.0), 0.0)
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end
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function restrict_coordinate(value::Float64, half_box_len::Float64)
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if value < -half_box_len
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value += 2 * half_box_len
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elseif value >= half_box_len
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value -= 2 * half_box_len
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end
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return value
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end
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function restrict_coordinates(v::SVector{2,Float64}, half_box_len::Float64)
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return SVector(
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restrict_coordinate(v[1], half_box_len), restrict_coordinate(v[2], half_box_len)
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)
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end
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function restrict_coordinates!(p::Particle, half_box_len::Float64)
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p.tmp_c = restrict_coordinates(p.tmp_c, half_box_len)
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return nothing
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end
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function are_overlapping(
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c1::SVector{2,Float64},
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c2::SVector{2,Float64},
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overlapping_r²::Float64,
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half_box_len::Float64,
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)
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r⃗₁₂ = c2 - c1 # 1 -> 2
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r⃗₁₂ = restrict_coordinates(r⃗₁₂, half_box_len)
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distance² = sq_norm2d(r⃗₁₂)
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overlapping = distance² < overlapping_r²
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return (; overlapping, r⃗₁₂, distance²)
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end
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